GioCities

blogs by Gio

Tagged: python

āš™ ACNH Printer - aĀ writeup!

  • Posted in dev

This is a writeup of a project I did in April but never released. Well, I’ve definitely released it now, if you want to give it aĀ try!

Instead of a real introduction, here’s a video demo, with camcorder LP technology fromĀ 2005:

I am not going to buy a capture card

Ever since Wild World, Animal Crossing has had a pattern system, where players can design their own textures and use them as clothes or decoration. New Horizons has one, but since it doesn’t have a stylus you have to either use the directional pad to mark individual pixels or draw with yourĀ fingertip.

I thought it would be fun to find a way to automate that. Now, granted, it takes a while, but it’s still much faster than trying to copy pixels over byĀ hand.

āš™ Tabs orĀ Spaces?

  • Posted in dev

ā€œTabs or spacesā€ is one of these age-old computer science preference issues (like whether you use Vim or Emacs1) that gives people a binary preference they get to pick and then get very attached to, due more to sunk costs and personal identity than anything else. (Good thing that only happens with unimportantĀ stuff.)

I was thinking about this the other day, and I realized that I have an opinion about this, but it’s actually the opposite of what I do. And it’s not because of filesize, or encoding, or anything likeĀ that.