GioCities

blogs by Gio

Tagged: asthetics

gaming Boneworks' aesthetic of substantiation

  • Posted in gaming

If you asked me what I expect โ€œVRโ€ to look like, I would answer lowpoly, wireframes, etc. You know, the SUPERHOT vibe, or the crisp plastic cartoon vibe of Virtual Virtual Reality or VRChat, or maybe even a little Quadrilateral Cowboy. Boneworks is not that. Instead of freely-manipulated wireframes and polygons, we getโ€ฆ this:

Boneworks blue DANGER Heavy Calculation machine with barrel "Memory Dump" waste barrels, marked "256 mb storage capacity"

Boneworksโ€™ aesthetic goes in a wildly different direction. Everything in the world is industrial and thoroughly utilitarian. There is a deliberate theme of substantiation rather than abstraction permeating the gameโ€™s design.

At first I thought it was a visual gag (โ€œWhatโ€™s this barrel full of, anyway? Oh, data, hahaโ€), but no, itโ€™s consistent throughout the universe and turns out to be a core part of the world.

I love this approach, both for its aesthetic effects and for its function as a storytelling device.