If you asked me what I expect āVRā to look like, I would answer lowpoly, wireframes, etc. You know, the SUPERHOT vibe, or the crisp plastic cartoon vibe of Virtual Virtual Reality or VRChat, or maybe even a little Quadrilateral Cowboy. Boneworks is not that. Instead of freely-manipulated wireframes and polygons, we get⦠this:
Boneworksā aesthetic goes in a wildly different direction. Everything in the world is industrial and thoroughly utilitarian. There is a deliberate theme of substantiation rather than abstraction permeating the gameās design.
At first I thought it was a visual gag (āWhatās this barrel full of, anyway? Oh, data, hahaā), but no, itās consistent throughout the universe and turns out to be a core part of the world.
I love this approach, both for its aesthetic effects and for its function as a storytelling device.