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The Homestuck Union Was Always Fake

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Oh no!

The Homestuck Independent Creative Union was announced in October 2023, claiming itself to be a “union” of creators working on Homestuck associated projects. The main selling point of this organization is that it was fully independent of Homestuck, Inc., Andrew Hussie, or any of the other existing management structures that had damaged their reputations. This was untrue from day one. The HICU was never a union and it was never independent of Andrew. In fact Andrew doesn’t just have theoretical authority, they’re actively wielding power over projects in secret.

I want to give a very important disclaimer for this “anti-HICU” looking article because I really, really don’t want to see blame misplaced because of this. I think when most people familiar with it think of the HICU, the reaction is “oh, they’re doing better” or even “yeah, I’m on their side.” I don’t fault you for this! Based on what they said about themselves many people — including me personally — gave the HICU a huge amount of good credit upfront, and they’ve done very little publicly to hurt that image. So if you’re an HICU person — if you’re with FRAF, or DCRC, or even Beyond Canon — I am not attacking you with this! I am not against your “side.” The problem here is not the creatives, it’s strictly management. Whether you’re a fan or someone trying to work with the union, you are the one at risk here and I want to help you most of all.


Around October 2023 Andrew Hussie “restructured” Homestuck’s publishing agreement with Viz Media in order to reestablish their “control over the brand.” Homestuck then announced the relaunch of Homestuck^2: Beyond Canon, run by the also newly-announced Homestuck Independent Creative Union.

The Unofficial Homestuck Collection Takedown

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Bottom line up front

Since November 2023 The Unofficial Homestuck Collection has been entangled in legal discussions with Homestuck and Andrew Hussie.1 This has gone disastrously bad, from almost the very beginning.

Since Andrew has now sent us a DMCA takedown demand and persistently threatened us with spurious lawsuits, I am taking down The Unofficial Homestuck Collection’s web presence at Homestuck’s demand. The current set of legal demands does not affect the GitHub repository itself, so releases of the reader are still available. An outdated copy of the reader and some assets are currently also available from a copy Homestuck made of the collection against our wishes (homestuck.github.io) — more on this later. However, the original team behind the collection (Bambosh and Gio) has been forced to stop supporting our work.

This was not driven by copyright concern, community relations, or any healthy professionalism, but an unprofessional spite and demand for control on the part of Andrew Hussie.

Hostile Takeover

In November 2023 Homestuck sent me and Bambosh (co-creators of the UHC) an offer to collaborate on The Unofficial Homestuck Collection. We initially engaged with this offer because it came with a commitment to respect the project’s independence and for the collaboration to be fully insulated from previous personal grievances.

But this pretense of constructive collaboration turned out to be false almost immediately. For the entire period of time since the first communication — now multiple years — Homestuck has used threats, lies, legal shakedowns, and other psychological pressure tactics to attempt to seize control of The Unofficial Homestuck Collection in a hostile takeover. There was never a legal basis for Homestuck to control The Unofficial collection, and so they have been attempting to use extra-legal tactics to do so.

While the archival impact is unfortunate, the main complaint here is not that we were entitled to distribute Homestuck and it’s wrong that we’ve had to stop. We have no particular legal right to reproduce or distribute the copyrighted Homestuck material, and so did not feel entitled to continue doing it. The fact that executing the takedown demands we’ve received results in material being inaccessible is a side effect of a deeper problem.

The problem is that the way Andrew acted is completely unacceptable. They demanded control over work that was not theirs, demanded we denounce their personal enemies, demanded we recant previous criticisms, and more. This was all done under a pretense of constructive collaboration with the community that turned out to be false from the beginning. Ultimately Andrew has demanded (in violation of their own assurances) that we denounce previous criticism of Homestuck management and give full managerial control over the independent Collection project over to Andrew and their chosen delegates. Under this extortion we would be required to participate in Andrew’s attempt to sweep their past professional misconduct under the rug, and we would remain subordinate to any other demands they made to use the project to attempt to control the fan community.

We have not allowed this hostile takeover to happen to the UHC. Since Andrew has fully committed to hostility towards us and fan projects in general and demanded things we cannot give them, I’m choosing to disengage rather than face a perpetual series of baseless legal attacks and other harassment.

Can You Keep a Secret?

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Deltarune came out! Weirdly, that’s kind of a problem? People who care about the game have this immediate need to stay off social media so as not to be spoiled. There is a rush to for anyone who ever wants to play the game to do so immediately, because if you don’t the Internet will ensure you don’t get a blind experience. You’re forced to binge it or be spoiled.

I was just thinking about chapter 2, and how I would’ve loved to have found the secret twist for myself, even though it was hidden away a little. If the game has indicated there was something to find, people would have found it on their own. Instead, I’m willing to bet the experience for the vast majority of people was finding out online first and then reproducing what they saw for themselves.

Narrative spoilers

But this is not a Deltarune thing. For any narrative media, the experience depends on the work presenting the narrative flow it intends to. This includes reveals, this includes pacing, this includes characterization.

Getting information out of turn spoils the game. It does this so aggressively that breaking narrative flow has become one of the definitions for the word “spoil”, as in “ruin”. I have a much longer piece I want to write some day about information filtering in general, which is maybe the hardest problem ever?

For games like Deltarune, it’s taken for granted that people have at most a week of courtesy before the Internet is flooded with information. And of course there are some people out there who are eager to get that information as soon as possible; it is not universally true that people want to experience narrative as intended.

Except sometimes we care a lot

But is this a little silly? Is narrative purity so reverential that information should not flow through the normal channels by which ideas are pushed to us, like social media?

Here’s what piqued my interest about this today: gaming does have a reverence for not letting experiences be spoiled. It’s just very selective right now. We see this absolute demand that knowledge not be leaked, that games be allowed to communicate information to the player on their own terms. But beyond extremely new releases, we see this almost exclusively with regard to knowledge-based games or metroidbrainias, where knowledge is the gameplay mechanic.

The imperfections of Murder Drones

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I love murder drones. I think they’re such great little guys. Bring me a robot maid and I am yours forever, etc. But watching through the series itself actually took me a few stabs, and I think it’s due to a few design decisions that make following the plot unintuitive and add some friction to what’s otherwise a very fun show. So I want to talk a little bit about that friction, even though the entire thing is still a good time overall.

Indie Animation

First, the obviously relevant context is that Murder Drones is made by Glitch, which is a small independent animation studio. And independent animation necessarily comes with constraints. It’s incredibly exciting that we have the technology for small teams to make work with this quality and scale, and I don’t at all want to take that for granted. But I think a lot of the friction I have to talk about comes from fundamental trade-offs that come from that setup.

Since their resources are very limited and good animation is expensive work, there’s a pressure for everything to be compressed. Short episodes with short shots in an eight-episode miniseries mean the project is feasible, but it’s hard to get all your fun ideas in while still sufficiently paving the way for them to land properly.

get tunnel visioned on spooky corpse robot reveal, work backwards from there

Structurally, a small indie team also carries the risk of skill gaps. I don’t mean to make any criticisms of anyone in particular on the project here, but this kind of team might not necessarily have experienced television writers or producers. And, with a small independent team, there might not be enough of a test audience to catch things that could be improved, or not enough budget to re-iterate for minor improvements. So those are all categories of things that can easily run into trouble.

Independent serialized animation like this is a relatively new phenomenon, but these are going to be the same sorts of challenges projects like RWBY and Helluva Boss have. (Although I think Murder Drones is significantly better than both of those.) So while there are common environmental factors that can make this kind of project a little extra rough, the way that roughness actually manifests is interesting.

It’s not glaringly bad

The reason I’m interested in talking about this at all is that I noticed the friction as part of my own experience, but it wasn’t linked to any obvious problems. In fact, the whole reason I’m writing this is Murder Drones felt like it should be great, and I was surprised there were things that still weren’t quite clicking. In re-watching the series to write this, slowing down and zooming in to catch every piece made the effect much harder to see. It’s hard to put my finger on exactly what caused the effect. Which is why I want to! The dynamics you can barely see are always the most interesting to understand.

Making Thanos work

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Did you know there are still people who think the MCU’s Thanos is a deep character with interesting motivations? For all the CinemaSins “why didn’t he use his powers to end scarcity, is he stupid” types, there are still “Thanos did nothing wrong” chuds.

This is stupid, of course. But after seeing people be wrong on the internet, it occurred to me recently that there are a couple of genuinely interesting ways to spin the character without changing his mechanical role in the story. In fact, with just a tiny bit of re-framing, you can turn Thanos from a stupid dumb-dumb into a genuinely great villain.

Why Thanos doesn’t work

First, a super-quick summary of what I’m reacting to.

The Angel is You

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”…okay, fine, you can have one more, but only because of the name”
a Deltarune theory

Answering the questions raised by Ralsei’s prophecy:

  • Who is the Angel?
  • What is the “Angel’s Heaven”?
  • How can it be banished?

Angels and Heavens

First, here’s a list of all the references to “Angels” or “Heaven” in the text of Undertale and Deltarune, which I’ll go through one by one:

  • The human in Undertale is called an “angel” for coming down from the human world (this is a red herring) (this could also refer to Asriel but it doesn’t matter)
  • The Angel’s Heaven from Ralsei’s prophecy
  • The Heaven Spamton is pursuing
  • The Angel worshiped by the Hometown church
    • The Angel doll Noelle and Dess made in church youth group

Undertale

First, the “angel” (lowercase) from Undertale, which I’ll ultimately want to write off as a distraction.

In Waterfall, you can ask Gerson about the Delta “with-a-space” Rune, the royal emblem, and he’ll exposit:

Psycholonials Commentary, selections

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The following are exerpts from my fully transcribed playthrough of Psycholonials, which I wrote last summer. If you aren’t familiar with psycholonials or haven’t played the game, I recommend reading that to catch up.

bonk

If you’ve already played Psycholonials though, here’s some food for you. Exerpts though, not the whole thing.

Polygon's "Life after Homestuck" (Thread)

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Post-Ch2 Deltarune Theories

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As you might know, I have a somewhat complicated relationship with Undertale theories, so for Deltarune I’m kind of forcing myself not to go too red thread board with trying to “solve” things — which sucks, because I really like solving things.

gio irl

So instead of trying to be right about the big stuff, I thought I’d just talk about some fun crack theories. For fun! For fun, I tell myself.

Susie is immune to player input

There’s a lot in Deltarune Chapter 1 that implies that, unlike undertale, player choice doesn’t matter. The character you make in the first sequence is discarded, There’s even word of god that there’s only one ending to the game.

But, if you look at it, most of that involves Susie. You can’t control Susie at all for the first half of Chapter 1, only eventually getting her explicit buy-in after she decides she wants to be nice to lancer. And, of course, at the beginning of the game, she tells you directly

Your choices don't matter

Your choices matter with everyone else, though. There’s a massive branching tree of options during your battle tutorial with Ralsei, you design a thrash machine that carries over to chapter 2, and you can tell Noelle about Susie eating chalk to get an extra item in Chapter 2, just to name a few examples. Hell, your choices matter with Onionsan and Starwalker.

Homestuck's Ruse of Authorial Homogeneity

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Somebody asked me about a comment I made online about the odd situation raised by the state of Homestuck^2 and Hiveswap’s authorship. I sent them a long message but by the time I was done I realized I had quite a few thoughts on the issue, and so this is me expanding that out a bit.

Authorial teams

Probably the defining aspect of the “post-canon” Homestuck era has been the deliberate movement away from Andrew’s auteurship and to the form of these nebulous authorial teams. It’s almost impossible to overstate how key Andrew and his personal identity was to Homestuck and its interactions with fandom, and this period represented a deliberate and forced shift away from that.