This has been a wild weekend for the fields of tech policy and AI safety.
As a writer I am not normally a news guy, but this moment has felt like kind of a perfect microcosm of both the AI industry and the Trump administration’s flavor of petulant authoritarianism.
The AI company Anthropic — known for their engineering-focused chatbot Claude — was founded by former OpenAI employees who left to form their own company because they weren’t satisfied with OpenAI’s safety standards.
Anthropic’s prioritizing of ethics and care have not been a handicap for them; they’ve led to Claude, the best LLM product on the market today.
In July 2025 Anthropic was awarded a two-year $200 million contract with the Department of Defense to support AI for use in classified government environments, mirroring similar contracts the government made with other companies.
Despite the internal competition with ChatGPT and Llama, Claude was the highest-quality product and the only one approved for use in classified military systems.
But Anthropic’s culture of (relative) corporate responsibility set it up to be the target of a frenzy the Trump people had already worked themselves into: the specter of “woke AI.”
The presidential order “Preventing Woke AI in the Federal Government (July 2025)” was an ideological rant typical of Trump’s presidential orders filled with false and foolish assertions to justify banning LLMs involved in federal workflows from “incorporating concepts” like “DEI”, “intersectionality”, and “transgenderism”.
Since November 2023 The Unofficial Homestuck Collection has been entangled in legal discussions with Homestuck and Andrew Hussie.1
This was quickly revealed to be a false pretext: in reality, Andrew Hussie used a fake offer of collaboration to launch a hostile takeover of the UHC.
Andrew Hussie has sent the UHC maintainers (GiovanH and Bambosh) a series of takedown demands and persistently threatened this project with spurious lawsuits.
Andrew demanded we turn over full control of the fan project to them, demanded we remove previous essays on Homestuck, and demanded we denounce some specific critics of theirs they have a personal grudge against.
They even threatened a lawsuit on the basis that we used the word “Homestuck” in the title “Unofficial Homestuck Collection”.
As a result of this outrageous conduct, I am forced to take down The Unofficial Homestuck Collection’s web presence at Homestuck’s demand.
The current set of legal takedown demands does not affect the GitHub repository itself, so releases of the reader are still available separate from the website takedown we were forced to act on.
An outdated copy of the reader and some assets are currently also available from a copy Homestuck made of the collection against our wishes (homestuck.github.io) — more on this later.
However, the original team behind the collection (Bambosh and Gio) has been forced to stop supporting our work.
This was not driven by copyright concern, but was Andrew Hussie attempting a hostile takeover of a fan project and demanding absolute control over not only the content of the archive but which fans and creators its contributors were allowed to associate with.
As I ultimately conclude: Homestuck is radioactive.
Hostile Takeover
In November 2023 Homestuck sent me and Bambosh (co-creators of the UHC) an offer to collaborate on The Unofficial Homestuck Collection.
We initially engaged with this offer because it came with a commitment to respect the project’s independence and for the collaboration to be fully insulated from previous personal grievances.
But this pretense of constructive collaboration turned out to be false almost immediately.
For the entire period of time since the first communication — now multiple years — Homestuck has used threats, lies, legal shakedowns, and other psychological pressure tactics to attempt to seize control of The Unofficial Homestuck Collection in a hostile takeover.
There was never a legal basis for Homestuck to control The Unofficial collection, and so they have been attempting to use extra-legal tactics to do so.
While the archival impact is unfortunate, the main complaint here is not that we were entitled to distribute Homestuck and it’s wrong that we’ve had to stop.
We have no particular legal right to reproduce or distribute the copyrighted Homestuck material, and so did not feel entitled to continue doing it.
The fact that executing the takedown demands we’ve received results in material being inaccessible is a side effect of a deeper problem.
The problem is that the way Andrew acted is completely unacceptable.
They demanded control over work that was not theirs, demanded we denounce their personal enemies, demanded we recant previous criticisms, and more.
This was all done under a pretense of constructive collaboration with the community that turned out to be false from the beginning.
Ultimately Andrew has demanded (in violation of their own assurances) that we denounce previous criticism of Homestuck management and give full managerial control over the independent Collection project over to Andrew and their chosen delegates.
Under this extortion we would be required to participate in Andrew’s attempt to sweep their past professional misconduct under the rug, and we would remain subordinate to any other demands they made to use the project to attempt to control the fan community.
We have not allowed this hostile takeover to happen to the UHC.
Since Andrew has fully committed to hostility towards us and fan projects in general and demanded things we cannot give them, I’m choosing to disengage rather than face a perpetual series of baseless legal attacks and other harassment.
My friend Floober brought some recent changes VRChat is making in chat, and I thought I’d jot down my thoughts.
The problem with the VRC economy is the same problem as with most “platform economies”: everyone is buying lots in a company town.
The Store
This was the precipitating announcement: VRChat releasing a beta for an in-game real-money store.
Paid Subscriptions: Now in Open Beta! — VRChat
Over the last few years, we’ve talked about introducing something we’ve called the “Creator Economy,” and we’re finally ready to reveal what the first step of that effort is going to look like: Paid Subscriptions!
As it stands now, creators within VRChat have to jump through a series of complicated, frustrating hoops if they want to make money from their creations. For creators, this means having to set up a veritable Rube Goldberg machine, often requiring multiple external platforms and a lot of jank. For supporters, it means having to sign up for those same platforms… and then hope that the creator you’re trying to support set everything up correctly.
(The problem, of course, is that “frustrating jank” was designed by VRChat, and their “solution” is rentiering.)
Currently, the only thing to purchase is nebulous “subscriptions” that would map to different world or avatar features depending on the content. But more importantly, this creates a virtual in-game currency, and opens the door to future transaction opportunities. I’m especially thinking of something like an avatar store.
I quit playing VRChat two years ago, when they started to crack down on client-side modifications (which are good) by force-installing malware (which is bad) on players’ computers.
Since then I’ve actually had a draft sitting somewhere about software architecture in general, and how you to evaluate whether it’s safe or a trap. And, how just by looking at the way VRChat is designed, you can tell it’s a trap they’re trying to spring on people.
The Store of Tomorrow
Currently, the VRC Creator Economy is just a currency store and a developer api. Prior to this, there was no way for mapmakers to “charge users” for individual features; code is sandboxed, and you only know what VRC tells you, so you can’t just check against Patreon from within the game1.
But the real jackpot for VRC is an avatar store.
Currently, the real VRC economy works by creators creating avatars, maps, and other assets in the (mostly-)interchangeable Unity format, and then selling those to people. Most commonly this is seen in selling avatars, avatar templates, or custom commissioned avatars.
Users buy these assets peer-to-peer.
This is the crucial point: individuals cannot get any content in the game without going through VRC. When you play VRChat, all content is streamed from VRChat’s servers anonymously by the proprietary client. There are no URLs, no files, no addressable content of any kind. (In fact, in the edge cases where avatars are discretely stored in files, in the cache, users get angry because of theft!) VRChat isn’t a layer over an open protocol, it’s its own closed system. Even with platforms like Twitter, at least there are files somewhere. But VRChat attacks the entire concept of files, structurally. The user knows nothing and trusts the server, end of story.
If1 you’ve been subjected to advertisements on the internet sometime in the past year, you might have seen advertisements for the app Replika. It’s a chatbot app, but personalized, and designed to be a friend that you form a relationship with.
That’s not why you’d remember the advertisements though. You’d remember the advertisements because they were like this:
And, despite these being mobile app ads (and, frankly, really poorly-constructed ones at that) the ERP function was a runaway success. According to founder Eugenia Kuyda the majority of Replika subscribers had a romantic relationship with their “rep”, and accounts point to those relationships getting as explicit as their participants wanted to go:
So it’s probably not a stretch of the imagination to think this whole product was a ticking time bomb. And — on Valentine’s day, no less — that bomb went off.
Not in the form of a rape or a suicide or a manifesto pointing to Replika, but in a form much more dangerous: a quiet change in corporate policy.
Features started quietly breaking as early as January as Replika began to filter conversations, and the whispers sounded bad for ERP.
But the final nail in the coffin was the official statement from founder Eugenia Kuyda:
“update” - Kuyda, Feb 12
These filters are here to stay and are necessary to ensure that Replika remains a safe and secure platform for everyone.
I started Replika with a mission to create a friend for everyone, a 24/7 companion that is non-judgmental and helps people feel better. I believe that this can only be achieved by prioritizing safety and creating a secure user experience, and it’s impossible to do so while also allowing access to unfiltered models.
People just had their girlfriends killed off by policy. Things got real bad. The Replika community exploded in rage and disappointment, and for weeks the pinned post on the Replika subreddit was a collection of mental health resources including a suicide hotline.
Cringe!
First, let me deal with the elephant in the room: no longer being able to sext a chatbot sounds like an incredibly trivial thing to be upset about.
But these factors are actually what make this story so dangerous.
These unserious, “trivial” scenarios are where new dangers edge in first. Destructive policy is never just implemented in serious situations that disadvantage relatable people first, it’s always normalized by starting with edge cases and people who can be framed as Other, or somehow deviant.
It’s easy to mock the customers who were hurt here. What kind of loser develops an emotional dependency on an erotic chatbot? First, having read accounts, it turns out the answer to that question is everyone. But this is a product that’s targeted at and specifically addresses the needs of people who are lonely and thus specifically emotionally vulnerable, which should make it worse to inflict suffering on them and endanger their mental health, not somehow funny. Nothing I have to content-warning the way I did this post is funny.
Virtual pets
So how do we actually categorize what a replika is, given what a novel thing it is? What is a personalized companion AI? I argue they’re pets.
Everybody hates paying subscription fees. At this point most of us have figured out that recurring fees are miserable. Worse, they usually seem unfair and exploitative.
We’re right about that much, but it’s worth sitting down and thinking through the details, because understanding the exceptions teaches us what the problem really is.
And it isn’t just “paying people money means less money for me”; the problem is fundamental to what “payment” even is, and vitally important to understand.
Human Agency: Why Property is Good
or, “Gio is not a marxist, or if he is he’s a very bad one”
First: individual autonomy — our agency, our independence, and our right to make our own choices about our own lives — is threatened by the current digital ecosystem.
Our tools are powered by software, controlled by software, and inseparable from their software, and so the companies that control that software have a degree of control over us proportional to how much of our lives relies on software. That’s an ever-increasing share.