GioCities

blogs by Gio

Tagged: writing

📚 Making Thanos Work

Did you know there are still people who think the MCU’s Thanos is a deep character with interesting motivations? For all the CinemaSins “why didn’t he use his powers to end scarcity, is he stupid” types, there are still “Thanos did nothing wrong” chuds.

This is stupid, of course. But after seeing people be wrong on the internet, it occurred to me recently that there are a couple of genuinely interesting ways to spin the character without changing his mechanical role in the story. In fact, with just a tiny bit of re-framing, you can turn Thanos from a stupid dumb-dumb into a genuinely great villain.

Why Thanos doesn’t work§

First, a super-quick summary of what I’m reacting to.

📣 Psycholonials Commentary, selections

  • Posted in fandom

The following are exerpts from my fully transcribed playthrough of Psycholonials, which I wrote last summer. If you aren’t familiar with psycholonials or haven’t played the game, I recommend reading that to catch up.

bonk

If you’ve already played Psycholonials though, here’s some food for you. Exerpts though, not the whole thing.

📚 W.D. Gaster and fake depth

or, “W.D. Gaster undercuts Undertale’s cohesiveness as a work”

When I wrote The Raphael Parable, I updated it with a little ARG. “The ARG Update”, I called it. There were scattered clues, and a puzzle, and secret notes so the diligent scavenger could piece together what really happened. Except nothing did really happen. There wasn’t a story I wanted to tell, there wasn’t an interesting mystery to solve, there were just clues tied to more clues tied to an arbitrary ending. It was the trappings of mystery without any of the meaning.

Petscop, on the other hand, has a substantial depth to it because it keeps tying itself to reality. The viewer is given a real person recording themselves playing a game. It’s set in our world. The game itself seems to be intricately tied to real-world events; too. Disappearances, the player’s family, even the YouTube account managing the videos. Petscop tells a deep mystery story because the mystery is backed by a story: a death, an abuse, a revenge. There’s meat to the mystery.

Sans (Undertale) is a fun character. He’s spooky. He breaks an unbreakable log, he teleports, he’s figured out something about the timelines. Then there’s a fight with Sans, where he’s very tough and has a gun. Then he needed a backstory for his gun and science, and we got Gaster, who is almost those things. Gaster was a fun idea, though, so he got some extra Easter eggs. We get room_gaster, the gaster followers, Mysteryman, the wrong number song, and the sound test. He’s fun, and mysterious, and ended up carrying most of the mysterious lore bits of Undertale that were never quite explained.