GioCities

blogs by Gio

Tagged: homestuck

šŸ’¬ Is homestuck.giovanh.com official?

  • Posted in qa

Anonymous asked:

Is your website the official location of the unofficial collection webapp or is it just there now for testing?

I’ve gotten a few variations of this question, so I wanted to get some thoughts down.

The UHC is, itself, unofficial, in that it isn’t acting with the authority of the Homestuck brand, and it’s not a What Pumpkin published work.

https://homestuck.giovanh.com is one further layer more unofficial than that: It’s still not endorsed by Homestuck, but it’s also not necessarily “endorsed” by the main UHC project. It’s a separate spin-off for a couple of reasons, including the fact that it uses some non-free code. But ultimately this separation lets me test experimental features and ideas before they’re released as part of the main collection.

At https://homestuck.giovanh.com/gio, I’ve written

This is an online port of The Unofficial Homestuck Collection, a desktop collection of Homestuck and its related works. TUHC is developed by Bambosh and Gio (and some other great folks), while this port in particular is written, maintained, and hosted as an experiment by Gio.

This is meant as a way to use the offline homestuck collection in a browser, for people on mobile or platforms that don’t have a proper version, or as an “on-ramp” if you’re just getting into Homestuck and aren’t sure if you want to commit yet.

Don’t just use this to read Homestuck! Get the collection; it’s faster, it has real flash, and it costs less to host!

I still think this is the right mentality: if you’re reading through Homestuck or doing fan work, you probably still want the main desktop release. It’s also much more moddable; the browser version has some modding functionality, but it’s stripped down and isn’t ever going to be up to the standard of the main collection.

I think what this question might mean to be asking is: “is https://homestuck.giovanh.com temporary?” The answer to that is no: I don’t have any plans to stop hosting it, and if we ever move to a different URL, I’ll set something up to redirect https://homestuck.giovanh.com there, including the page references, so links won’t break. You should be able to safely share links to the web collection, including homestuck pages (https://homestuck.giovanh.com/mspa/001901) and collection metapages (https://homestuck.giovanh.com/search/fiddlesticks) (as possible).

I don’t currently have any plans to move the domain name, though. I can imagine doing that at some point in the future, if governance ever changes (i.e. it’s not strictly personal, and so shouldn’t be on my personal) but I already own giovanh.com, and I think Homestuck fits nicely there.

šŸ“£ Polygon's "Life after Homestuck" (Thread)

  • Posted in fandom

šŸ“£ Homestuck's Ruse of Authorial Homogeneity

  • Posted in fandom

Somebody asked me about a comment I made online about the odd situation raised by the state of Homestuck^2 and Hiveswapā€™s authorship. I sent them a long message but by the time I was done I realized I had quite a few thoughts on the issue, and so this is me expanding that out a bit.

Authorial teamsĀ§

Probably the defining aspect of the ā€œpost-canonā€ Homestuck era has been the deliberate movement away from Andrewā€™s auteurship and to the form of these nebulous authorial teams. Itā€™s almost impossible to overstate how key Andrew and his personal identity was to Homestuck and its interactions with fandom, and this period represented a deliberate and forced shift away from that.

šŸ“£ The Sarah Z Video Fallout

  • Posted in fandom

One of your questions was whether I thought Gio was a stalker. Itā€™s my personal take that he probably does not technically qualify as one, but I also donā€™t think itā€™s a simple ā€œnoā€ either, given his antagonistic fixation toward people at WP, and his persistent invasiveness has made the women at WP uncomfortable.

Suffice to say for now, I donā€™t trust him, I will never speak to him, and probably no one from WP ever will either.

After the backer update came out, I took at look at Gioā€™s revisions to his article, and unsurprisingly, he just rearranged all the new facts so that he could draw all the same basic negative conclusions heā€™d already drawn.

I think this would be a bizarre conclusion to reach for anyone who was looking at that update objectively, and just indicates that the facts never really mattered because he had already made up his mind.

The only explanation is what everyone at WP suspected all along.
Heā€™s a troll.

*record scratch*

*freeze frame*

Youā€™re probably wondering how I got into this situation.

Thatā€™s right, Iā€™m writing a story about me this time. Itā€™s my blog, after all. First I wrote a history, then reported on a rumor, and now itā€™s time to tell a drama.

šŸ“£ Trouble a-brewin' at Redbubble

  • Posted in fandom

Homestuck is once again lit up over fan merch. Homestuck and fan merch have a long and troubled history, but this latest incident is between artists, Redbubble, and Viz media. Here are my thoughts on that!

In late May 2021, artists who sold Homestuck merch on Redbubble got this email:

Dear [name],

Thank you for submitting your fan art for Homestuck and/or Hiveswap as part of Redbubbleā€™s Fan Art Partner Program.

At this time, our partnership with the rights holder VIZ Media has come to an end. When a partnership expires, we are required to remove officially approved artworks from the marketplace. This means that your Homestuck and/or Hiveswap designs will be removed from Redbubble soon.

Here are a couple of things to keep in mind:

  • It is important to know that licensors do not allow previously approved designs once sold on Redbubble to be sold on any other platform, even after the program ends.
  • Because this removal is not in response to a complaint, your account will not be negatively impacted.

Partnerships come and go, but donā€™t worry. Weā€™re looking forward to partnering with more awesome brands in the future.

Check out our Current Brand Partnerships list to see all the properties that are actively accepting submissions. For additional information, we recommend checking out the Fan Art Partner Program FAQ.

Thank you, Redbubble

This hit a lot of people, and hit them hard:

Rut-roh!

Unfortunately for Twitter and brevity this is actually the intersection of a couple different complicated issues, which Iā€™ll try to summarize here.

Just gonna get this one out of the way right off the bat. Copyright law gives IP owners a tremendous amount of power over whatā€™s done with their characters and designs, even extending far into derivative fanart. If you own Homestuck, you actually can take someone to court over selling merch of their fantroll, and probably win. Thatā€™s not a great starting point, but itā€™s the truth.

Eevee has a great write-up of why this is bad. Iā€™d also point you to Tom Scottā€™s video about how copyright law isnā€™t designed for intermediate platforms like Redbubble, but suffice it to say, yeah, copyright law really sucks for fanartists, actually.

This is the most complex thing going on here, certainly, but itā€™s not new and interesting. What is new and interesting, though, is

Redbubble forcing predatory licensing on peopleĀ§

Now, copyright law sucks for fanartists, but that doesnā€™t explain what happened here.

šŸ‘Øā€šŸ’» How we made Befriendus Ludicrously Accessible

  • Posted in dev

Befriendus; everybodyā€™s favorite visual novel about making alien friends. Itā€™s got trolls, yes, but it also has a slew of accessibility options. You can adjust everything: color, font, motion, even spelling. Itā€™s clean, itā€™s easy, and it works. Hereā€™s how we did it.

Befriendus in-game menu, with accessibility options

When I was designing the basic accessibility framework I had these principles in mind:

  • Accessible scripts must be easy to write; work should never be duplicated
    • Demanding people write multiple versions of work is bad design and encourages accessibility to eventually be dropped in favour of efficient production
  • Humans should never do postprocessing tasks
    • Weā€™re writing software; a computer should do any and all mechanical work, not writers
  • Accessibility options should have as granular control as possible
    • Whenever possible, players should be able to select exactly what they need, not be forced to use something that doesnā€™t match their needs.
    • Options should be compatible with each other whenever possible
    • Just pushing out transcripts is not accessible design.

The best way to explain these is probably to explain what we ended up doing, and how each design choice was made carefully in accordance with those principles.

šŸ“£ More on the Hiveswap Odd Gentlemen Debacle

  • Posted in fandom

When I wrote the Hiveswap article, I left a note asking for people to contact me if there were any facts I got wrong or major events I missed. A number of people took me up on that, which I am thankful for.

However, there was one big report I got that was too significant to just edit into the article. Because these allegations were new, and from a credible source, I thought they warranted their own article and research.

By the request of the source (because Andrew is known to be aggressively litigious), I have edited our conversation into a synthetic document summarizing their position. This is a summary of the claims from the source to preserve their anonymity and ensure clarity. I am not yet asserting anything, just stating what the source said; Iā€™ll hold my personal comments until after the whole thing. Here is that report:


Supposedly: What actually happened with The Odd GentlemenĀ§

The biggest reason thereā€™s an NDA in place about The Odd Gentlemenā€™s involvement is that Andrew wanted to cover up the fact that much of the blame is on Andrewā€™s failure to deliver a workable plan to the studio in the agreed-upon schedule.

While parts of the ipgd post are true, the post distorts what happened into a story designed to make Andrew look like he did no wrong. What actually happened is this:

šŸ“š Why Act 6 Hits Different

One of the reasons Homestuck was so popular is how contemporary it was to internet culture. You tell anyone that Homestuck is heavily influenced by internet culture and theyā€™ll nod and agree and youā€™ll both be very intelligent media critics. But somehow, even from that same group, youā€™ll see people who notice how the writing style of Homestuck changes over its nine year run and forget about contemporary culture entirely, which is a mistake.

šŸ“£ Accountability on Kickstarter

  • Posted in fandom

This section was originally included in the main body of The Hiveswap Fiasco but I decided it was distinct enough to move it to its own aside page.


A quick note here about how Kickstarter works. This may seem excessive to litigate now, but as you’ll read shortly, it’s unfortunately surprisingly relevant. When a Kickstarter project succeeds, backers pay the creator directly, not Kickstarter — Kickstarter takes a cut, but the transaction is between the backer and the creator. For this reason, Kickstarter doesn’t guarantee refunds.

However, Kickstarter is not a blind donation based on trust alone: creators are legally obligated to fulfill backers. From Kickstarter’s own accountability FAQ:

Is a creator legally obligated to fulfill the promises of their project?

Yes. Kickstarter’s Terms of Use require creators to fulfill all rewards of their project or refund any backer whose reward they do not or cannot fulfill. (This is what creators see before they launch.) We crafted these terms to create a legal requirement for creators to follow through on their projects, and to give backers a recourse if they don’t. We hope that backers will consider using this provision only in cases where they feel that a creator has not made a good faith effort to complete the project and fulfill.

This is a summary of section 4 of the Kickstarter Terms of Use1, which reads:

When a project is successfully funded, the creator must complete the project and fulfill each reward. Once a creator has done so, they’ve satisfied their obligation to their backers.

Throughout the process, creators owe their backers a high standard of effort, honest communication, and a dedication to bringing the project to life. At the same time, backers must understand that they’re not buying something when they back a projectā€”they’re helping to create something new, not ordering something that already exists. There may be changes or delays, and there’s a chance something could happen that prevents the creator from being able to finish the project as promised.

If a creator is unable to complete their project and fulfill rewards, they’ve failed to live up to the basic obligations of this agreement. To right this, they must make every reasonable effort to find another way of bringing the project to the best possible conclusion for backers.

The creator is solely responsible for fulfilling the promises made in their project. If they’re unable to satisfy the terms of this agreement, they may be subject to legal action by backers.

Now, if a project fails and goes bankrupt, they obviously can’t fulfill their obligations. Kickstarter projects fail all the time. However, there are concrete, legal obligations on creators of successfully funded projects, as long as they’re capable of doing so. Or, if there’s a reason that the final product can’t be completed, (non-bankrupt) project creators are obligated to refund their backers. Note that there are two obligations here: between the creator and Kickstarter, the company, and between the creator and the project backers.

So, in the case of the Homestuck Kickstarter, “MS Paint Adventures” is legally obligated by both Kickstarter and the project backers to deliver the promised game and merchandise to the project’s backers. But hopefully it won’t come to that, right?


  1. I’m reading from the latest version of the Kickstarter terms of use here even though the Homestuck Kickstarter was launched under an earlier revision. That shouldn’t affect anything, though, because continued use of the service constitutes agreement to the updated rules. Users both are currently subject to the latest version of the terms and were subject to what was the current version of the terms at time of publication. 

šŸ“£ The Hiveswap Fiasco

  • Posted in fandom

The real ā€œstoryā€ of Hiveswap isnā€™t set in the universe of the game. Instead, when people talk about Hiveswap, the conversation is dominated by stories about the development and history of the game as a project, which started as a Kickstarter success story but then bounced from scandal to scandal for years. The story of how Andrew Hussie burned through a $2.5 million dollar investment over eight years to produce almost nothing is fascinating, convoluted, and poorly understood especially among newer Homestuck fans.

Right now, this meta-story mostly exists in the form of oral history. This is probably due to the fact that a lot of the key sources have now been deleted, but I think itā€™s also because it feels premature to write up a ā€œpostmortemā€ on a gameā€™s development before itā€™s even an eighth of the way finished. Not cancelled, justā€¦ in limbo. There is also significant pressure on people in the know ā€” even fans who just lived through backing the project ā€” to keep quiet about all this, for reasons Iā€™ll get into.

Iā€™m documenting the story so far so that the Hiveswap Story isnā€™t lost to time, and so thereā€™s a decent summary of events so far, and maybe even so new Hiveswap fans can catch up. I dug through every page, announcement, interview, blog post, FAQ, and tweet I could find, and the culmination is this the most comprehensive ā€” as far as I can tell ā€” explanation of Hiveswap to date.