Deltarune came out! Weirdly, thatâs kind of a problem? People who care about the game have this immediate need to stay off social media so as not to be spoiled. There is a rush to for anyone who ever wants to play the game to do so immediately, because if you donât the Internet will ensure you donât get a blind experience. Youâre forced to binge it or be spoiled.
I was just thinking about chapter 2, and how I wouldâve loved to have found the secret twist for myself, even though it was hidden away a little. If the game has indicated there was something to find, people would have found it on their own. Instead, Iâm willing to bet the experience for the vast majority of people was finding out online first and then reproducing what they saw for themselves.
Narrative spoilers
But this is not a Deltarune thing. For any narrative media, the experience depends on the work presenting the narrative flow it intends to. This includes reveals, this includes pacing, this includes characterization.
Getting information out of turn spoils the game. It does this so aggressively that breaking narrative flow has become one of the definitions for the word âspoilâ, as in âruinâ. I have a much longer piece I want to write some day about information filtering in general, which is maybe the hardest problem ever?
For games like Deltarune, itâs taken for granted that people have at most a week of courtesy before the Internet is flooded with information. And of course there are some people out there who are eager to get that information as soon as possible; it is not universally true that people want to experience narrative as intended.
Except sometimes we care a lot
But is this a little silly? Is narrative purity so reverential that information should not flow through the normal channels by which ideas are pushed to us, like social media?
Hereâs what piqued my interest about this today: gaming does have a reverence for not letting experiences be spoiled. Itâs just very selective right now. We see this absolute demand that knowledge not be leaked, that games be allowed to communicate information to the player on their own terms. But beyond extremely new releases, we see this almost exclusively with regard to knowledge-based games or metroidbrainias, where knowledge is the gameplay mechanic.