GioCities

blogs by Gio

Tagged: media consumption

🎮 Events in games bother me

  • Posted in gaming

I don’t like “events”. I don’t like it when things are limited with requirements of spacial presence and time. I don’t like experiences that only exist in one moment and then can never be relived. I don’t like ephemera. I prefer things. Toys I can play with, tools I can use, books I can read, movies I can watch, all at my own discretion. I have agency over my things. The actual lived experience from occurrence to occurrence is always different, of course, but the externalities can be repeated. I love being able to preserve the essence of a thing.

It’s one of the reasons I like computers. Or maybe it’s a psychological trait I developed because I had access to computers growing up. It probably is, I think. But either way, I love the purity of digital storage and interface. I love having an environment where experiences can be preserved and replayed at my discretion without my having to make any demands on other people.

And so that’s one of the reasons I love video games. Their mechanics are defined and can be understood and mastered. Their levels are defined and can be understood and mastered. Despite the extreme rates of “churn” — video games go out of print much faster than books or other physical media — the software is digital, and can be saved, stored, and replayed. I can look up the flash games I played as a kid and replay them, exactly as they were, and understand myself a little better for it.

Of course there are exceptions; it’s impossible to have a multiplayer game without an implicit demand that other people play with you. When an old game “dies”, it’s often not because the necessary hosting software is being intentionally withheld, but that there just isn’t a pool of people casually playing it like there used to be. That’s still a loss, and it’s sad, but that’s an unavoidable reality, and it’s not nearly as complete a loss as a one-off event being over.

So I don’t like when games force seasonal events on me. Limited-time events introduce something new, but they also necessitate the inevitable loss of that thing. And that assumes you were playing everything from the start; events introduce content that can be “missable” in a meaningful way, so if you’re weren’t playing the game at the right time, even if you own the game and finish everything you can access your experience can still be rendered incomplete. One of the things I like about games is that they’re safe, and the introduction of time-based loss compromises that safety.

That constant cycle of stress and pressure to enjoy things before they were lost is one of the main reasons I stopped playing Overwatch. I realized the seasonal events in particular weren’t good for me; they turned a game that should have been fun into an obligation that caused me anxiety.

But I’ve been thinking about this lately not because of Overwatch, but because Splatoon 3 is coming out soon. Splatoon isn’t nearly as bad as all that, I don’t think it’s deliberately predatory aside from Nintendo’s standard insistence on denying people autonomy. Splatoon 3 invokes that “people will stop playing Splatoon 2” loss, but even before that, Splatoon (a game I love) left a bad taste in my mouth because of its events.

⚖ The Génocidaires: People

Eugenicists need broad centrist support

Now, a lot of people pushing the anti-trans agenda aren’t actually murderers or overt political fascists. The extremists are still the extremists. Moderates sustain these genocidal movements, but they don’t drive them. Unlike the center, the people who rise to the top are always the ones drawn to the movement because of its viciousness. It still matters, though, whether the people towards the middle are willing to help them or not.

It’s still true that legislators and anti-trans activists are not pursuing moderate treatment (psychotherapy, etc); they’re distinctly aiming for obliteration. But that message only works for people who agree with those people openly willing to back genocide outright, or people who can agree with the lampshade.

Even most of the republicans don’t actually know the people they’re voting for are full-on cuckoo-bananas. But the “socially liberal, fiscally conservative” types end up pushing this agenda, even if they’re unaware. People see a ballot where one choice describes a more convenient world for them, and they tick it. They’re not supposed to think about the violence it takes to make that happen.

People like framing the idea of pride like they frame the abolition of slavery or civil rights: as a celebration of a positive political change that happened in history, rather than an ongoing conflict. As soon as pride feels like a conflict, it feels like a conflict they’re on a side of, because they are.

r/pansexual: You're not welcomed

Buying the euphemism

A lot of the people helping propel the cause of genocide don’t actually believe in the case for genocide; the genocidalists depend heavily on people buying the euphemism. That’s another topic I want to do a longer piece on someday, but here’s a brief summary on how rhetoric works on marks.

The mark says they don’t want children to be abused. Now, the people pushing the anti-abuse laws don’t care about children being abused, and their laws don’t prevent abuse, but anti-abuse is the euphemism they’re using to disguise their intents, and the mark agrees with that euphemism, so they think they must agree with the policy. In effect, the fascist hijacks the legitimate cause, just like they hijack institutions.

Even though the marks would, in isolation, be opposed to the real agenda of genocide, they believe enough in the cover story that they show up to support the genocidal cause.

The Shirley Exception

Another key factor in why people support policies they disagree with is the so-called Shirley Exception. Transphobic culture and legislation are both perceived as uncomfortable and inconvenient for a few people — adding some hoops they have to jump through — but they’re usually not seen as being explicitly genocidal.

📣 Psycholonials Commentary, selections

  • Posted in fandom

The following are exerpts from my fully transcribed playthrough of Psycholonials, which I wrote last summer. If you aren’t familiar with psycholonials or haven’t played the game, I recommend reading that to catch up.

bonk

If you’ve already played Psycholonials though, here’s some food for you. Exerpts though, not the whole thing.

🖱 You can Google it

  • Posted in cyber

The other day I had a quick medical question (“if I don’t rinse my mouth out enough at night will I die”), so I googled the topic as I was going to bed. Google showed a couple search results, but it also showed Answers in a little dedicated capsule. This was right on the heels of the Yahoo Answers shutdown, so I poked around to see what Google’s answers were like. And those… went in an unexpected direction.

Should I rince my mouth after using mouthwash? Why is it bad to swallow blood? Can a fly live in your body? What do vampires hate? Can you become a vampire? How do you kill a vampire?

So, Google went down a little rabbit trail. Obviously these answers were scraped from the web, and included sources like exemplore.com/paranormal/ which is, apparently, a Wiccan resource for information that is “astrological, metaphysical, or paranormal in nature.” So possibly not the best place to go for medical advice. (If you missed it, the context clue for that one was the guide on vampire killing.)

There are lots of funny little stories like this where some AI misunderstood a question. Like this case where a porn parody got mixed in the bio for a fictional character, or that time novelist John Boyne used Google and accidently wrote a video recipe into his book. (And yes, it was a Google snippet.) These are always good for a laugh.

Wait, what’s that? That last one wasn’t funny, you say? Did we just run face-first toward the cold brick wall of reality, where bad information means people die?

Well, sorry. Because it’s not the first time Google gave out fatal advice, nor the last. Nor is there any end in sight. Whoops!

🔨 The Joy of RSS

  • Posted in tech

During the years when Homestuck updated regularly, I usually had some sort of update notifier that pinged me when a new page was posted. But since Homestuck usually updated daily, I ended up just keeping a tab open and refreshing it. And that’s pretty much how I kept up with other serial media on the internet, for years. A writing blog that posts regular updates? Keep a dedicated tab open and refresh it occasionally. Comic? Tab. To this day, I have a “serial” browser window that’s just tabs of sites I check regularly. (Or imagine I might want to check regularly, at least.)

a lot of tabs please don’t tell anyone how I live

Of course, this is terrible. The biggest problem is browser tabs are expensive. If you have a tab open, that takes up a dedicated chunk of memory, even when you’re not reading anything. CPU too, probably, if the site has JavaScript running on it (which is to say, is either decades out of date, or this one). Not to mention the clutter.

Unfortunately, dedicated browser tabs fit specific use case of keeping up with serial media well. Social media feeds — all of them, Twitter, Facebook, Tumblr, Reddit, YouTube — are explicitly “media aggregators”, services that combine multiple media sources into one feed. This is no good for serial media. If you’re following multiple sources, they likely update on different schedules, and updates from the more active ones will bury updates from those slower. Even email updates have this problem. No, you need a dedicated space for each source (but not each update), which a dedicated browser tab will get you.

There is a good system for this, though: RSS.

RSS (Really Simple Syndication) is a fantastic technology that has fallen out of favour in the mainstream lately. It works like this: the media source puts up a small file somewhere that notes the dates, titles, and (optionally) content of posts. And that’s it. There’s no API, it’s just a file people can read if they want. It’s like traditional syndication, but instead of selling articles to multiple distributors (as with syndicated cartoons), you’re distributing articles to many consumers directly.